In 2018, the Swedish games industry generated €1.8 billion and it employed almost 8,000 people. Home computers became the focus for the creativity among often self learned youths who got access during the 1980s. Mapping the business of Swedish game developing history has been relatively problematic because individuals were spread all over the country working with different platforms in PDP, C64, VIC-20, Amiga, and IBM PC compatibles. Developing costs increased and industry structure became more complex over time. The first 20 years of video game developing in Sweden was mostly done by separate individuals. JSTOR ( March 2020) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: "Video games in Sweden" – news Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification.
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